Based on the conclusion above, several key issues can be identified as critical areas for future study.
This thesis, and the body of research it collates and analyses, jointly provides the basis for analyses to draw upon and offer a future model or toolkit for use by interdisciplinary teams. Although the research is rooted in practice, it has been defined and extended in such a way as to offer a platform for future analyses in both theory and practice. I suggest further development of the tools for direct practical use for those who plan to start a multi or interdisciplinary collaboration. Future studies on this subject, as an extension of this research, should lead to an aRt&D handbook for project managers, teachers and students in the field. In particular, the uncovered practical details of implementing the processpatching method in practice is recommended as topic of further research and investigation for this handbook. Project management topics and methods are to be included as well in this future publication. This research can also be further developed into a practical guide for professional artists, technicians and scientists. Based on today’s practice, this research also offers the basis for a toolkit to enhance today’s interdisciplinary practice. The provided overview in the aRt&D Matrix could be used to update and upgrade the status of electronic artwork in an interdisciplinary setting with technicians and computer scientists. It is recommended to use this research material in the course of positioning art in the collaboration process with computer science and other disciplines. This research emphasises the intrinsic artistic methods and qualities that are complementary to computer science and engineering methods. This thesis aims to contribute to a larger theoretical framework about work approaches and methods and artistic research in general. It is recommended for educators and professionals to consider this study in their daily work as it provides material for students and professional artist to reflect on one's own work method. Moreover, this work provides key concepts for communication of artistic approaches and models for collaboration.
This study contributes to an understanding of the specific qualities and characteristics of practice-based research from the art and design field. I offer this thesis to future scholars as a resource in developing new measures of quality and evaluation criteria in the electronic arts. My original and substantial contribution to the relevant fields of knowledge is the provision of a new set of matrixes for this evaluation, as presented and discussed in these pages.